- The Advanced Narrative Design Toolbox, edited by Tobias Heussner, March, 2019 by CRC Press, chapter writer.
- Well Played: A Journal on Video Games, Values, and Meaning; A Special Issue on Meaningful Play and Games for Social and Emotional Learning, Editor (with Susan E. Rivers), March 2018 by ETC Press.
- Digital Love: Romance and Sexuality in Games, edited by Heidi McDonald, December, 2017 by CRC Press. Overall book author and editor, chapter writer.
- Smithsonian American Art Museum Arcade Zine, preface content, August, 2017.
- Diversifying Barbie and Mortal Kombat, edited by Brendesha M. Tynes, Gabriela T. Richard, and Yasmin Kafai, chapter writer, March, 2017 by ETC Press.
- Level Design: Processes and Experiences, edited by Christopher Totten, chapter writer, December, 2016 by CRC Press.
- QED: A Journal in GLBTQ Worldmaking, Volume 2, Number 2, chapter writer, Summer, 2015 by Michigan State University Press.
- Well Played Journal, Volume 1, Number 4, chapter writer, July, 2012 by ETC Press.
- Haunted Encounters: Departed Friends and Family, chapter writer, January, 2005 by Atriad Press.
- Learning, Education and Games Volume 3: Curricular and Design Considerations, by Karen Schrier, March, 2019 by ETC Press